WCCF: Microsoft and Nvidia have queued up reveals at the Game Developers Conference '14 claiming to have solved everything Mantle solves. If true, Mantle API is effectively Dead on Arrival.
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if true, mantle may be dead on arrival but we should thank the mantle team for giving the rest of them a kick up the ass otherwise we would still be left with those problems for god knows how long.
Thank you, AMD for Mantle. Without you starting the ball rolling, DX & OGL would still suck!
they solved ass, they are forced to optimize dx and open gl to work like mantle. is all made to make you buy expensive hardware but now amd forced their hand and the truth comes out. optimization was not made just to force people in to buying expensive components.
DirectX shaders can be used in Mantle. So it doesn't have to be dead on arrival. It just gives developers more choices.