Tom's Hardware: In a recent interview, Oculus VR founder Palmer Luckey said that the company isn't looking to create a rich person's toy, nor are they looking to create a research tool. The team is striving to create a consumer VR headset that "pretty much" anyone can afford. That's certainly good news for gamers waiting patiently for the headset to make a commercial debut.
"You can't sell an expensive piece of hardware and expect tons of content to show up," he said in an interview. "We're not doing market research around what's the breaking point for people to buy a VR headset; we're just trying to sell it as cheap as we can while still existing as a company."
We’ve been hearing a lot about Microsoft’s plan to launch a whole new Xbox gaming system dubbed the Scorpio at E3 2016. It is expected to be 4-times times the power of the Xbox One due to the rumored 6teraflops hardware specifications.
Maximum PC: There's a somewhat depressing trend in today's mobile gear, and that's the copious use of glue to hold things together. It's effective, but it also makes do-it-yourself repair a headache. Unlike the majority of desktop PCs, mobile gadgets just aren't designed to be user serviceable. Of course, there are exceptions to the rule, and it appears the Oculus Rift might be one of them.
Today, the future became the present with the launch of Oculus Rift. The reviews are in, but uncertainty hangs overhead with HTC and PlayStation’s VR headsets still on the way.
I'd wait for a cycle probably. At this moment, Oculus Rift is expensive to set up and it's mostly reserved for well-off tech enthusiasts.
We need a bit more of software to come out first.