Job J Stauffer:
"It's been nearly a decade since I parted from Rockstar, but I can assure you that during the GTA IV era, it was like working with a gun to your head 7 days a week. "Be here Saturday & Sunday too, just in case Sam or Dan come in, they want to see everyone working as hard as them."
The developer of Garry's Mod has announced it is in the process of removing all Nintendo-related content from Steam Workshop after receiving a takedown request from Nintendo.
Remedy has made a couple of changes to its core management team with the goal to grow Alan Wake and Control into larger franchises.
Changes like not being anti consumer? putting out Alan Wake Remastered on disc but not the sequel?
CGM Writes: While we were over at PAX East, we were able to sit down with Goichi Suda (Suda51) and talk about the upcoming remaster of Shadows of the Damned
“during the GTA IV era, it was like working with a gun to your head 7 days a week. “Be here Saturday & Sunday too, just in case Sam or Dan come in, they want to see everyone working as hard as them.” He also descried a time in which he was “put on notice” for not coming into work while suffering from the flu.
Stauffer then went on to describe the job as “the most ruthlessly competitive and intense work environment imaginable.”
Rockstar are right arseholes putting people through that but I'm guessing because they are Rockstar and how respected they are people won't bat an eye lid, believing whatever bullshit they say to deflect these claims back. If it was EA there would be f***** hell on.
They are being productive with those hours and hopefully being compensate perfectly for this.
I worked at Both Sierra and Monolith years ago. Long hours were common in the weeks before a game goes Gold it was just how things were done. I did not have it under QA but when a big release came out Mandatory OT involving extra hours and weekends did happen.Usually many people who did very long hours in the programming and development side took several weeks off after a game went Gold with pay that did not come off their vacation under Comp Time.
We got OT Pay and comp time at Sierra and could pick when we came in on Saturday to do it.
Tribes 2 came out and we were slammed with support calls and email. So we had to come in on Saturday to knock down the e mail backlog. I did 4 hrs one day and aside from OT pay; I was allowed to leave early on a Friday with full pay and no loss of leave time to get an earlier Clipper to Canada as I was speaking at a convention. They also covered Monday and Tuesday so I got an extended vacation with pay and no loss of leave.
give me a break these developers know what they signed up for. I hate this BS and this is BS by media and fans. Guess what if you want to become a developer than better know that the last 6-12 months of development will be crunch time and there is a reason for great pay with benefits
GTA5 sold so well and generated billions i am guessing this employee complaining wasn't complaining when those bonus checks were clearing. After a huge game is done most developer get atleast 30-60 days off to clear their minds before pre production begins on a new game
Average base salary is over 86K for year 1 and only goes up
R* are 110% right and have every right to ask for employees to show compassion because we are talking about billions and huge bonuses for everyone. Don't like it go work in the indies scene and have the freedom
It should be noted that he last worked at Telltale who also had the same things said about them.