One of the famous Houser brothers has offered insight into the making of Red Dead Redemption 2, and the work behind the title sounds intense.
The game has been in development for the best part of seven years, with Dan Houser talking to Rockstar San Diego about how a sequel to Red Dead Redemption might look as far back as early 2011, as revealed in an interview with Vulture.
A broad outline was completed the following summer, with rough scripts for the game's story and missions ready by autumn 2012. But it seems the workload has ramped up significantly this year as Red Dead Redemption 2 finally approaches release.
The developer of Garry's Mod has announced it is in the process of removing all Nintendo-related content from Steam Workshop after receiving a takedown request from Nintendo.
Remedy has made a couple of changes to its core management team with the goal to grow Alan Wake and Control into larger franchises.
Changes like not being anti consumer? putting out Alan Wake Remastered on disc but not the sequel?
CGM Writes: While we were over at PAX East, we were able to sit down with Goichi Suda (Suda51) and talk about the upcoming remaster of Shadows of the Damned
And that, ladies & gentlemen, is nothing to be proud of. It's the absolute cancer of this industry, and it really needs to be fought. Shame on you Rockstar, don't give a single shit if the game is exceptional or not, NOTHING can justify ruining your employees' lives.
Making games and anime is not all its cut out to be, really hard work.
Wow that's really rough, I hope they at least compensate people when doubling their work hours.
They have sleep pods, gym, and food on site. Rockstar literally makes people live at work during crunch.
Why being a game dev was never in my dreams. And the way the pay is structured would make me hate my job even more.