VGChartz's Lee Mehr: "Instead of serving as a heterodox example of untrammeled artistic freedom to celebrate, Death Stranding winds up being a cautionary tale. Is the game unique? I’d say it qualifies as that, yes. But after tackling its bumbling, sometimes-contradictory gameplay until completion (40 hours), all that translates to for me is it being a uniquely annoying time. Coming from someone who can find engagement in protracted Codec conversations, I’m still stunned at how tiresome this game’s story tends to be. There’s incredible tech and nuanced online features behind this game, but those only mitigate my irritation. If leaden pacing, meddlesome gameplay, and turgid storytelling is Kojima’s way for us to “build bridges” with one another, I’d rather have the wall be ten feet higher."
Hideo Kojima is widely known as a video games auteur, but what are his best games outside the Metal Gear franchise?
Now that Death Stranding has landed on iOS, here are five other PS4-era blockbusters that we'd love to have to play on our iPhones at any time.
To celebrate the launch of Death Stranding on iPhone 15, Kojima Productions have teamed up with Backbone to launch a special controller.
Just got to chapter 5 and Im loving every second of this game. Phenomenal boss fight at chapter 4, and just great dialogue and story. What a GEM.
I would struggle to see myself through to complete this.
I still remember the behind closed door showing at EGX. Everyone queued up for a long time to see what was basically Kojima playing the game. When we finally got there it was complete bewilderment about what we were seeing. People started walking out despite waiting for so long. I stayed thinking, there's got to be more than this.
None of it looked fun or compelling. That boss battle looked pointless. The combat look generic. The rest of it...well, I reckon Kojima has gotten away successfully with passing off trite gameplay mechanics as something 'unique' to a few people. And to think, people made a lot of noise over BoTW's climbing mechanism. Now you have this, a game that encompasses that and more at its very core.
Also...that princess beach scene....flippin ek
If you feel like you're babysitting in this game then you're playing it wrong and you didn't take the time to learn the mechanics
It's always easy to tell who sucks in this game by watching them fall everywhere or by reading how they had to keep attending to the BB
The game is great when you know what you're doing
VGChartz do reviews? I thought they just inflated a failing console sales numbers. You learn something new everyday, although I will add - try and be accurate at what you're known for before deversifying into reviews.
These articles really do bring out all the people that haven't played DS but have an opinion on it, they seem pretty rattled by anything Kojima/Death Stranding related.
They had to get theirs.