Google Stadia's streaming can use a lot of data even at 1080p, and that's going to add up quickly for anyone worried about a data cap.
As part of its plans to cut 1,900 jobs, Microsoft has reportedly shut down operations at Bethesda France, letting go roughly 15 people
Bethesda France was made up of roughly 15 people... they couldn't of being doing much
Bethesda France mainly did publishing and marketing within the region
Bethesda France focused on publishing and marketing in the region. And 15 people lost their jobs as part of the closure.
I wonder if this is part of Microsoft's strategy to abandoned physical media or possibly gamepass advertising makes their roles redundant you don't need to market a game as hard when the majority of players get the game as part of a sub which already promoted upcoming games
Tbh Microsoft I think Bethesda being 3rd party same with Activision would probably more competitive than thus scenario imo
The recently purchased Activision French offices might take over all the licensing and marketing for Microsoft in France from now on.
Saad from eXputer: "I'm glad I don't have to choose between Square Enix, Atlus, and FromSoftware due to bad release windows and Shadow of the Erdtree."
Sony has recently published a new patent that wants to dynamically handle the games' difficulty and gameplay based on the player's emotions.
This is something I might use. Sometimes I play some good games but they don’t have difficulty option and are a little too easy.
cool idea
cool idea for horror games especially
the way it's explained here sounds like it could never be forced hopefully, so that's ok with me
When this becomes full on in future broadband going to be very expensive
"On PC, Red Dead Redemption 2 is an approximately 150GB download. So that’s significantly less than 47 hours on Stadia. And that doesn’t include any extra time put into Red Dead Online. Now, to be fair, you don’t need to download any updates for Stadia games. But streaming is still far more data intensive."
Did they really just compare the physical download size to the streamed data size? They do know that you're not downloading the files and are simply viewing the streaming video, right? It's not like a movie where a 1.4gb video file will only stream 1.4gb as it's simply playing the file, it's an interactive medium which you play - very different.
For example, Thumper is only 1.4gb on Steam. You'll use more than that in bandwidth by playing it for about 15 minutes. Those who want to stream their games most likely have decent and unlimited internet, so the amount of bandwidth used probably doesn't matter to them.
Imagine streaming Stadia games and then streaming your Stadia game on Twitch. It's streaming and then streaming again. The lag doh lol.
watching an epic failure in real-time. Imagine only owning a stadia, someone else decides to watch Netflix in your house at the same time you are trying to play a game, suddenly , best case scenario, your 4k 5.1 surround image (which isn't even possible at launch). drops to like 720p stereo low bit rate sound at best, or at worst the image starts pixelating or lag trying to keep up.
And this is why game streaming isnt the future.