360°

CD Projekt Wants Cyberpunk 2077 Available to as Many Gamers as Possible on Their Platforms of Choice

With the Epic Store gathering exclusivity deals on many PC games, some are concerned about the possible inability to purchase their most-anticipated future games on their storefront of choice, and of course, this includes CD Projekt RED's Cyberpunk 2077.

1851d ago Replies(1)
Artemidorus1851d ago

My choice is the game boy, many thanks.

gamer78041851d ago

don't be unrealistic.... the virtual boy is a much better fit for cyberpunk! :)

Razmiran1850d ago

Well, virtual boy IS kinda cyberpunkish

starchild1851d ago

They did say "...as possible". Meaning only platforms that are capable of running their game. But beyond that physical limitation it's good they're not artificially limiting their game.

djl34851850d ago

Shut up debbie downer.

uth111851d ago

it's about time us Vectrex fans got some love!

uth111851d ago

vector-based games were popular in the arcades for a few years back then because the raster/pixel tech was pretty crap at the time.

Vectrex was attempt to make a home console with a vector-based display

Angelin1851d ago

Oh, yeah! It’s been a long wait!

annoyedgamer1850d ago

DRM = No buy

Also no disk is a deal breaker.

IanTH1850d ago

Sooo...that pretty much covers all options. Sorry you won't get to play CP?

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390°

Former Blizzard President Suggests Players Should Have Option to Tip Developers

Former Blizzard president Mike Ybarra recently suggested an interesting concept that has sparked a debate among gamers - the idea of being able to tip developers after completing a game.

LG_Fox_Brazil2d ago

If I had a 100% way to be sure that this money would go to a fund or a reserve dedicated only to the guys who develop the games, be them designers, artists, programmers and so on, I could think about it.

But we all know that this 'tip' would only end up in a publisher's CEO pocket to buy a new yacht, so, no, I ain't tipping anyone anytime soon on this industry

neutralgamer19921d 9h ago

Exactly these companies were raising money for good causes and gamers were donation and come to find out they are keeping a good chunk of be pie

PapaBop23h ago

Yeah tip your developer, 5% proceeds go to developer, 95% to the publisher or whoever. Isn't tipping for staff not making minimum wage? How about they just pay their developers properly and like you know, give them fair bonuses? Too much to ask from Blizzard these days, Kotick saw to that and is now laughing all the way to the bank.

MrDead1d 9h ago (Edited 1d 9h ago )

It's the t**ts at the top looking at ways to cut devs wages and get the players to tip them like waiting staff, and I'll guarantee a percentage is skimmed and kept by Activision Blizzard. This is 100% for shareholder and CEO playouts.

Popsicle1d 8h ago (Edited 1d 8h ago )

I have to agree with this. On the surface tipping devs sounds like a great idea, but in the end it leads to pay cuts and subsidization of pay. Tips then become an expectation or the devs “can’t make a living.” Lastly, especially in the US, tip culture has gotten out of control, and it serves as an excuse not to properly pay employees. Sounds good but doesn’t end well.

drizzom9h ago

@ Popsicle

I think your right on the nose with how much tipping has become rampant. Instead of it being a relationship directly between the customer and the developer or employee, it now has a middle man ingrained in the system. DoorDash is one example. It ends up becoming a metric where the company can measure 'just how much more money you are willing to part with' before raising the price on the main product.

1Victor1d 5h ago

Uh so they’re trying triple dip or more we buy the game that they’re already withholding/cutting content for dlc we was told that season pass would help the developers thrive we felt for it.
Now on top of all that plus their sales bonus they want tips enough is enough whatever happens to you create/built a good game get a bonus for sales milestones you care about your game and community we reward you with more sales not for doing 3/4 of a game then save the other 1/4 for dlc and passes after

raWfodog1d 3h ago

The 'tip' is me buying your game in the first place.

S2Killinit1d ago

Very well said. If it was possible to send the money to either the developer or some organization for the betterment of gaming, sure. But we all know that will not be the case.

Rynxie22h ago(Edited 22h ago)

No, it would go to those on the top. They will still fire developers, have a bunch of microtransactions, raise prices of games and so on.

+ Show (4) more repliesLast reply 9h ago
H92d ago

So they eventually don't pay their workers and depend on our tips to pay them like the case with waiters!

Deeeeznuuuts1d 8h ago

That kind of practice is only normal in the states, as far as I know anyway, what a backwards system

H91d 7h ago

No it's as well in a every country that wants to amercanize

bloop1d 5h ago

Ireland is literally the first stop across the pond and we don't have a tipping culture. The only establishments here that would expect a tip are the tourist haunts that Americans visit. Other than that, you might tip in a restaurant as a sign of gratitude for great service and waiting staff would be paid a full wage anyway.

Rebel_Scum23h ago

Tipping is not customary iin most countries dude. Get a passport lol.

Jin_Sakai2d ago

Is this a joke? How about the big wigs giving up some of their pay for their hard working developers.

MrBaskerville1d 9h ago

Maybe the CEO could earn his money based on tips.

mastershredder2d ago

good god. The devs are not baristas dude. Total 1% ideals. Fing Chadosaurus.

Show all comments (76)
90°

The Reason Sega Lost The 32-Bit War? The 32X, Says Yosuke Okunari

"The company was unable to focus enough on its main hope"

Read Full Story >>
timeextension.com
ApocalypseShadow6d ago

Nope. Going back to the 32X as the reason Sega lost that generation doesn't go back far enough before the Saturn.

Sega executives need to blame themselves as to why Sega lost that generation. Not Saturn. Not 32X. Not Sega CD. Nope. Executives were the reason why. It wasn't the hardware. Those devices were either dropped early or released to soon resulting in a developer backlash the hurt the game catalog. They really shouldn't have been made at all because they should have planned their next move more carefully. It has nothing to do with the devices. Poor leadership decisions and lack of unity within the company are what happened.

Love how blame is always shifted away from what is the truth. Writing a book placing the blame on the 32X isn't the truth.

solideagle5d ago

I am pretty sure there are documentaries (Youtube) around it which highlights these points. I had Sega Mega drive and NES growing up but that's about it. I didn't even know there was a war going on between these companies but I do remember thinking why I can't play Sonic cartridge on Nintendo or Mario on Sega :D

FinalFantasyFanatic5d ago

I had the Genesis and the Saturn, also had the SNES and 64, I never got a Dreamcast for some reason, but I never saw one in the stores either.

60°

Talking Killer Klowns From Outer Space With The Chiodo Brothers

Chris D. Spoke with the Chiodo Brothers at PAX East about Killer Klowns From Outer Space: The Game and their Career.