530°

Kojima visits Guerrilla Games to show Death Stranding to the team

At this moment, Hideo Kojima is in Amsterdam, at Guerrilla Games, and showed off the progress he and his team have made on Death Stranding. And Managing director Hermen Hulst seems to be impressed with what he saw. Kojima Productions is collaborating with Guerrilla Games on the Decima Engine, the game engine that powers both studio’s titles. When Kojima started his own studio a few years ago, Hermen Hulst handed him the engine’s code so he could get started right away. That’s how the collaboration between the Dutch and Japanese studio began, and Kojima Productions even set up a satellite studio within Guerrilla Games.

Read Full Story >>
metalgearinformer.com
ArchangelMike1920d ago

Well somethings brewing, that's for sure! I guess Kojima Productions have completed a significant milestone if they're showing it off to GG. Although I'm still not convinced Death Stranding will release this year, I mean, when was the last time Kojima developed a game in like 3 years? The only hint we have is that Kojima said the game wold be out before the Tokyo Olympics, which starts on 24th July 2020. So I reckon we'll see Death Stranding around April 2020.

Nyxus1920d ago

I do believe it's coming this year, Kojima hinted at that. Also, Peace Walker released in less than 2 years after MGS4. It helps that they didn't have to create the engine themselves for Death Stranding, and they could use Guerrilla's.

ArchangelMike1919d ago

I'm not sure if I would count Peace Walker since it's a portable game. The development scales are very different for mobile titles and full AAA releases. Moreover Peace Walker was a subsequent release to MGS:Portable Ops, so much of the games infrastructure was already in place.

I get that Kojima is using the Decima engine, and so doesn't have to build an engine from scratch, but still they only got that engine in 2016, and at that time Kojima Productions and GG were collaborating to refine the engine with Mark Carny's help - https://www.youtube.com/wat...

Nyxus1919d ago

@ ArchangelMike: true, but that was less than two years, and now they've had more already. Kojima is pretty fast when it comes to developing games, and for DS he was able to focus on one project while in the past he usually had to oversee multiple projects. So I think there's a good chance.

sprinterboy1919d ago

Yeah having the engine in place from GG certainly took about 2yrs off dev time which is roughly how long it takes to make a triple AAA game engine.

whothedog1919d ago

I thought someone confirmed its releasing early this year, how early is early is up for determination. Very excited for this one.

Nyxus1919d ago

@ whothedog: no official release date has been given, this year seems plausible but I think it'd be more realistic to expect it later in the year rather than early.

+ Show (2) more repliesLast reply 1919d ago
Jin_Sakai1919d ago

Only Kojima could leave Guerrilla Games speechless. I can’t wait to see more of Death Stranding!

nucky641919d ago

i can't wait till (after watching some footage) i finally understand what the he11 is going on! LOL

Jin_Sakai1919d ago

“i can't wait till (after watching some footage) i finally understand what the he11 is going on! LOL”

https://ibb.co/X5qzSHz

sprinterboy1919d ago

I'm still thinking ps5 launch exclusive with a downgraded ps4 version. Death stranding alone will ensure record launch sales of all time (all platforms) ie week 1 launch sales for Sony with the PS5 and top of it off we will have hzd2 around launch window, bloodborne 2 around launch window, bc upgraded ps4 games etc etc.

Nyxus1919d ago

Pretty sure it will be released as PS4 game first, and then possibly later be ported to PS5 as an improved version. Same thing that happened with The Last of Us, which came out at the end of the PS3's lifetime.

Rude-ro1919d ago (Edited 1919d ago )

These consoles are now monthly “memberships” if you will...
The goal of these gaming companies is to do more to secure “memberships” because that carries an attachment.
My point? Sony has been delivering huge games... why not continue that trend to bring in any new players still out there. Make the community as large as possible, build confidence with said games, then release the ps5 with that trust in place?
It worked for the PS4... might as well continue that trend.

ILostMyMind1919d ago

@Nyxus
If PS5 will be BC with PS4 why Death Stranding needs to be ported?

Nyxus1919d ago

@ ILostMyMind: that's also a possibility but we don't know it yet. They could also add some stuff for the hypothetical PS5 rerelease.

DarXyde1918d ago

Decima was created for PS4. If anything, they'll re-release it on PS5 or maybe, if PS5 is backwards compatible, the hardware will scale it up. As a title I expect to be available on next gen hardware, it would make sense if it doesn't take full advantage of PS5. Being scaled up for more powerful hardware is pretty much the same as a launch title: doesn't take full advantage of the hardware, but still beats what's out now.

yomfweeee1918d ago

Death Stranding is turning out to be an unusual game. Even if it is great, I do not think it is going to sell a lot or be a major system seller.

+ Show (3) more repliesLast reply 1918d ago
DarXyde1919d ago

I suspect a lot of his development time in the past came down to company politics (Konami and all that), engine development, and making drastic changes to each new iteration of Metal Gear Solid while retaining the core mechanics. It can be quite difficult to expand upon an existing franchise.

We've still not seen much at all of Death Stranding, but I think he's had an idea for the game for a while and is using Decima. Plus, Sony is giving him a good amount of freedom, so company politics may not impede the process so much. Lastly, it is an exclusive and Kojima knows the architecture of PS4 pretty well. All of that, to me, suggests it will be a shorter wait than we're used to with Kojima.

I suspect it'll be out late this year or early next. Depends on when we get another showing and hands-on impressions, in my opinion.

We'll see. You could be right though.

ArchangelMike1919d ago

I agree that the developmet time for Death Stranding has moved quite quickly, and I think you're right that Kojima said he had most of the game worked out for quite sometime. However I'm minded that it's Sony that set release dates, and they have been very strategic when setting release dates for their exclusive titles.

I'm assuming that PS5 will be released holiday 2020, however I think in the lead up to that, and in order to keep PS4 sales afloat, they will release some high profile exclusives that year. I think Death Stranding will be one of those games (March 2020?), possibly Ghost of Tsushima as well (Aug 2020?), and maybe even TLOU (Sept. 2020?) . This will ensure that in 2020 you still have anticipated PS4 exclusives that will still drive PS4 console sales that year.

sprinterboy1918d ago

Interesting theories non the less buddy, certainly gonna be a year of rumours, speculation, excitement over the coming year regarding death stranding, tlou pt2, nxt gen etc

DarXyde1918d ago

ArchangelMike,

If Sucker Punch release dates historically are anything to go by, I'm expecting Ghost of Tsushima to release between March-May this year or next.

sprinterboy,

I have no idea what to expect with The Last of Us Part II. Naughty Dog will have a release window for one time of year and completely change it if there's a delay. Could be fall, could be spring. I can't call it a trend since there has only been one entry in the series so far, but it seems like they're aiming for an end-of-generation release again, so my guess is, if The Last of Us Part II really is coming this year, we'll see PS5 early next year or late this year, primarily because I suspect they want a certain amount of time between The Last of Us and new hardware.

Either way, it's a good release window: holidays... or tax season.

paintedgamer19841918d ago

The game supposedly has been in dev much greater than 3 years. I heard 4 years 2 years ago lol

Moe-Gunz1918d ago

People still on this? MGS5 took a long time because they created a game engine from scratch. He was given an engine and just altered it for Death Stranding. It very well can be released this year. He hinted at it and the actors are done recording.

AmUnRa1918d ago

I agree with you when you make a game you first need a game engine. You can buy one, but you must tweak it for your game, and for the console you make the game for. And that is a lot of work. When you have a game engine that is specific designed for the PS4 that wil save you a lot of time.

And thats the case here. The game engine for Dead Stranding was already there.
So a 2019 realese can be possible.

WelkinCole1918d ago

My head says Feb-Apr 2020.
My heart wants 2019

KillBill1918d ago (Edited 1918d ago )

So why not May or June.... or even early July for that matter???

Ratchet751918d ago

Mgs2 2001
Mgs3 2004
And bear in mind, for Mgs3 an entire new engine was created. So who knows
🙏🙏

+ Show (6) more repliesLast reply 1918d ago
NarutoFox1919d ago

After reading this I can't wait for this game.

Nyxus1919d ago

I hope we can get a release date soon!

StormLegend1919d ago

Please let this game susceed! I want more of what I've seen.

InTheZoneAC1919d ago

People that choose to miss out on actual great exclusives have no idea what they're missing. Can't wait.

Show all comments (51)
390°

Former Blizzard President Suggests Players Should Have Option to Tip Developers

Former Blizzard president Mike Ybarra recently suggested an interesting concept that has sparked a debate among gamers - the idea of being able to tip developers after completing a game.

LG_Fox_Brazil4d ago

If I had a 100% way to be sure that this money would go to a fund or a reserve dedicated only to the guys who develop the games, be them designers, artists, programmers and so on, I could think about it.

But we all know that this 'tip' would only end up in a publisher's CEO pocket to buy a new yacht, so, no, I ain't tipping anyone anytime soon on this industry

neutralgamer19923d ago

Exactly these companies were raising money for good causes and gamers were donation and come to find out they are keeping a good chunk of be pie

PapaBop2d ago

Yeah tip your developer, 5% proceeds go to developer, 95% to the publisher or whoever. Isn't tipping for staff not making minimum wage? How about they just pay their developers properly and like you know, give them fair bonuses? Too much to ask from Blizzard these days, Kotick saw to that and is now laughing all the way to the bank.

MrDead3d ago (Edited 3d ago )

It's the t**ts at the top looking at ways to cut devs wages and get the players to tip them like waiting staff, and I'll guarantee a percentage is skimmed and kept by Activision Blizzard. This is 100% for shareholder and CEO playouts.

Popsicle3d ago (Edited 3d ago )

I have to agree with this. On the surface tipping devs sounds like a great idea, but in the end it leads to pay cuts and subsidization of pay. Tips then become an expectation or the devs “can’t make a living.” Lastly, especially in the US, tip culture has gotten out of control, and it serves as an excuse not to properly pay employees. Sounds good but doesn’t end well.

drizzom2d ago

@ Popsicle

I think your right on the nose with how much tipping has become rampant. Instead of it being a relationship directly between the customer and the developer or employee, it now has a middle man ingrained in the system. DoorDash is one example. It ends up becoming a metric where the company can measure 'just how much more money you are willing to part with' before raising the price on the main product.

1Victor3d ago

Uh so they’re trying triple dip or more we buy the game that they’re already withholding/cutting content for dlc we was told that season pass would help the developers thrive we felt for it.
Now on top of all that plus their sales bonus they want tips enough is enough whatever happens to you create/built a good game get a bonus for sales milestones you care about your game and community we reward you with more sales not for doing 3/4 of a game then save the other 1/4 for dlc and passes after

raWfodog3d ago

The 'tip' is me buying your game in the first place.

S2Killinit2d ago

Very well said. If it was possible to send the money to either the developer or some organization for the betterment of gaming, sure. But we all know that will not be the case.

Rynxie2d ago (Edited 2d ago )

No, it would go to those on the top. They will still fire developers, have a bunch of microtransactions, raise prices of games and so on.

+ Show (4) more repliesLast reply 2d ago
H94d ago

So they eventually don't pay their workers and depend on our tips to pay them like the case with waiters!

Deeeeznuuuts3d ago

That kind of practice is only normal in the states, as far as I know anyway, what a backwards system

H93d ago

No it's as well in a every country that wants to amercanize

bloop3d ago

Ireland is literally the first stop across the pond and we don't have a tipping culture. The only establishments here that would expect a tip are the tourist haunts that Americans visit. Other than that, you might tip in a restaurant as a sign of gratitude for great service and waiting staff would be paid a full wage anyway.

Rebel_Scum2d ago

Tipping is not customary iin most countries dude. Get a passport lol.

Jin_Sakai4d ago

Is this a joke? How about the big wigs giving up some of their pay for their hard working developers.

MrBaskerville3d ago

Maybe the CEO could earn his money based on tips.

mastershredder4d ago

good god. The devs are not baristas dude. Total 1% ideals. Fing Chadosaurus.

Show all comments (76)
90°

The Reason Sega Lost The 32-Bit War? The 32X, Says Yosuke Okunari

"The company was unable to focus enough on its main hope"

Read Full Story >>
timeextension.com
ApocalypseShadow7d ago

Nope. Going back to the 32X as the reason Sega lost that generation doesn't go back far enough before the Saturn.

Sega executives need to blame themselves as to why Sega lost that generation. Not Saturn. Not 32X. Not Sega CD. Nope. Executives were the reason why. It wasn't the hardware. Those devices were either dropped early or released to soon resulting in a developer backlash the hurt the game catalog. They really shouldn't have been made at all because they should have planned their next move more carefully. It has nothing to do with the devices. Poor leadership decisions and lack of unity within the company are what happened.

Love how blame is always shifted away from what is the truth. Writing a book placing the blame on the 32X isn't the truth.

solideagle7d ago

I am pretty sure there are documentaries (Youtube) around it which highlights these points. I had Sega Mega drive and NES growing up but that's about it. I didn't even know there was a war going on between these companies but I do remember thinking why I can't play Sonic cartridge on Nintendo or Mario on Sega :D

FinalFantasyFanatic7d ago

I had the Genesis and the Saturn, also had the SNES and 64, I never got a Dreamcast for some reason, but I never saw one in the stores either.

60°

Talking Killer Klowns From Outer Space With The Chiodo Brothers

Chris D. Spoke with the Chiodo Brothers at PAX East about Killer Klowns From Outer Space: The Game and their Career.