I have been saving and storing the SLI profiles of all the games that I have been able to set them up for Here's the list of games for which I have been able to figure out a working or slightly improved SLI profile:
The ASUS ProArt Display PA32KCX is on the way - a brand-new 8K monitor designed for professionals, including DisplayPort 2.1 connectivity.
Owners of LG TVs may want to learn about this vulnerability which could give hackers access to your device. Luckily, LG has rolled out a fix.
Samsung's Galaxy S25 is set to elevate Google AI integration, extending to hardware depths.
There's only one way SLI will ever work well across the board, and that's by being wholly transparent to applications. If development work is needed for every new game to work with SLI, it ain't gonna happen in most cases. Most of us don't bother with multiple GPUs, and that goes triple for the gouged current market. Why should devs invest any significant time into it?