GamersNexus: "Crytek announced at GDC 2016 its fifth iteration of CryEngine, cleverly suffixed with CryEngine “VR” in the teaser trailer. The new build of CryEngine makes a few major moves that impact gamers, but most interesting to us is a heavy focus on low-level API optimization, new particle FX processing procedures, cloud FX, and VR optimization."
Crytek's RTX-Free 'Neon Noir' Ray Tracing Demo Performance Details Revealed, these details are not as impressive as we though these would be
VRFocus has covered Crytek’s VR First initiative from the word go almost a year ago. With the aim of nurturing virtual reality (VR) development at universities, over the the past year Crytek has added more and more institutions to the roster, and today for CES 2017 its revealed the results of a recent survey.
The developer behind The Climb details future plans for its middleware software.
Back to numbering their engine iterations I see.
Hopefully, they'll release a game built on this version, CE 4 kinda went unnoticed.
Lowering their price is also great news, CryEngine is a very powerful tool.