Digital Trends
At the 2014 Game Developers Conference, I endured a two-hour wait to play CCP Games’ Eve: Valkyrie on the Oculus Rift for the first time. The experience was unlike anything I’d ever undergone before. I could look above me and, in plain sight, see the soul-sucking emptiness of space. I could look behind, and see that I was pray for an enemy fighter. And I could look below to witness massive starships battle like savage beasts. Never before had I felt so immersed in a game — or any other media.
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Could Meta's Quest Gaming Showcase steal Apple's WWDC thunder? The showcase is expected to be Meta's 'biggest celebration' of Quest content.
It will be eventually. Making mistakes can sometimes be what leads to greatness, though. That's just the birth pains of progress.
Unless the graphics are on par with a flat screen and umpteen-p sounds like this writer isn't going be happy whatever is put out.
"Not worth the headache...after reaching out to Eve: Valkyrie‘s lead designer himself, Andrew Willans, it’s my contention that Oculus Rift is to blame."
I've heard this so many times about Rift. I heard it a year ago. I hear it now. I am not crapping on VR, but I want a product that works as advertised.