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130°

Oculus Launches Mobile SDK 0.5.0

VRFocus reports on the launch of the latest version of Oculus' Mobile Software Development Kit, 0.5.0 for use with the Gear VR.

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Community3302d ago
230°

Don't Expect To Use The Galaxy Note 10 With Its VR Headset

Earlier this week, Samsung revealed the Galaxy Note 10 and Note 10+. As expected, both phones are packed to the brim with features and improvements. However, it appears that the flagship phones will be missing a few significant features.

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Community1712d ago
50°

IrisVision CEO Speaks On VR Technology for The Visually Impaired

IrisVision have used Samsung Gear VR headsets to allow partially sighted people to see things a little clearer.

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Community2197d ago
150°

How Can PSVR Avoid Becoming Smartphones' Next Victim?

The PS Vita has been flatlining for a while now. Nintendo have yet to announce a 3DS follow-up, seemingly content to sweep up with the hybrid Switch. Smartphones killed a once-proud hand-held market and they are likely to kill again.

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Community2264d ago
thorstein2263d ago

So. When you talk, I bet people squint and look at you sideways.

Just so you know, it is an indicator of someone who doesn't know what they are talking about.

Cobra9512263d ago (Edited 2263d ago )

I've never been a big fan of handheld gaming, so I can't see the full picture as well as others. Still, aren't you jumping the gun a little by saying the dedicated-handheld market is dead or dying? Phone gaming, with or without a controller, is its own thing, complete with bucketloads of crap games given away for free in order to rake in microtransaction money. What are the odds of seeing games like Breath of the Wild or Super Mario Odyssey on phones? There are plenty of traditional good games on 3DS as well--the kinds of games you're unlikely to ever see on phones. There's nothing hybrid about the Switch if it's always used as a portable either, so I see no reason why it can't take over where the 3DS leaves off, other than the janky lenticular 3D. Were portable 3D and VR going anywhere to begin with? (VR as a whole still isn't substantial, anywhere.)

Finally, what does PSVR--a console VR system--have to do with Samsung Galaxy or any phone? Apples and oranges, my friend.