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GameFace Labs Talks Wireless VR, Developer Support, Pricing

VRFocus - VRFocus - Last week VRFocus reported on Oculus VR founder Palmer Luckey stating that virtual reality (VR) headsets with embedded techology that weren’t teathered to hardware was ‘the future’. If that’s the case, then the team at GameFace Labs has been doing some time travelling, as its Android-based, wireless VR headset, GameFace, is already well into development. VRFocus recently spoke to founder and CEO Edward Mason about the upcoming device.

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GameFace Labs On Their Upcoming Untethered VR Headset

Yesterday on the CES TechCrunch Hardware Battlefield stage I sat down with Edward Mason, Founder and CEO of VR Headset startup GameFace Labs.

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sonicwrecks3019d ago (Edited 3019d ago )

Untethering (i.e. no wires) is one of the great problems faced by the VR industry as whilst wire are more practical the consumer sees them as bothersome and symptomatic of a technology of the past. It will be interesting to see how HTC, Oculus and Sony are going to address this.

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GameFace UI Design Revealed

VRFocus - GameFace Labs has today revealed to VRFocus the very first images of the user interface (UI) design for it’s upcoming virtual reality (VR) headset. Unlike the PlayStation 4′s Project Morpheus or the Oculus Rift for PC, GameFace is an untethered VR device which houses the components within it’s closed casing design.

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Hammerhead ‘Interested’ in Other VR Headsets for Undercurrent

VRFocus: Hamerhead Interactive is currently working on a virtual reality (VR) underwater exploration title named Undercurrent. The videogame is in development for PC and features full support for the Oculus Rift VR headset. Of course, when the project started development the Oculus Rift was essentially the only VR headset that developers could get their hands on. Now new options such as Project Morpheus and GameFace have extended the technology’s reach to PlayStation 4 and mobile platforms respectively. Will Undercurrent find its way to these new platforms?