590°

The Reasons Why Telltale's Demise Isn't Surprising At All

WTMG's Leo Faria: "Telltale's demise ended up becoming a typical case of a small firm that tried to bite more than it could chew, a modern day iteration of the tale of Icarus. It's terrible news for the industry, but not surprising at all. With this, all I wish is for the former Telltale staff to get new jobs in other companies and keep on doing what those guys know best: write good stories, help out other franchises with improved plots and storytelling progression."

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waytoomany.games
Jinger2032d ago

Sucks for them to lose work, but I agree. Their closure isn't surprising at all.

TekoIie2032d ago (Edited 2032d ago )

They became a one trick pony unfortunately and I think it resulted in their games becoming uninteresting. It was a lot of licensing and very little original content. If they had tried to make more original world's they would still be around today. If it turns out they didn't have the imagination to pull that off, then they have people that shouldn't be working in a creative industry.

jacksmith562031d ago

agree with you , but to elaborate more what made them fail was never taking it to the next step never pushing the gameplay never pushing for a real new engine , never making any choices that have real impact

i disagree with if they had more original content it would save them as the problem isnt with the content itself but rather the way the content is portrayed and delivered

Army_of_Darkness2031d ago

All their games were interactive long movies with the same graphics and concept repeated over and over... Customers got bored and moved on.

Gaming1012032d ago

Their closure was due to lack of gameplay and uninteresting stories. They had the best start with Walking Dead 1 and Wolf Among Us, with fantastic storylines which made up for the click and point gameplay, but when the stories became uninteresting with the last two or three Walking Dead games and the laggy Batman games, it killed interest and thus the company. It had nothing to do with market saturation since each game had a different IP and audience, it wasn't like the Guitar Hero saturation (the author definitely isn't a business major).

lptmg2032d ago

each game had a different theme, but each game was an episodic point and click with the same engine, structure, gameplay, graphics, equally shared bugs, and so on. It's like saying Lego games aren't the same just because one is Star Wars and the other is The Incredibles even if they look, play, sound and feel identical to each other.

Gaming1012029d ago

lptmg you're missing the point, they're all different stories and subject matter, so they're like they Lego games but guess what, Lego has a ton of games and they still sell. Guitar Hero was the comparison made and each subsequent GH game might as well be a DLC for the previous one since it was just different songs. You couldn't argue that if you bought Walking Dead then Batman should be DLC for it. they are too dissimilar and completely different IPs, whereas new songs are easily DLC worthy for GH, Rock Band or whatever music related game is compared.

HeyNavi2032d ago

I'm crushed that we won't be getting a Wolf Among Us 2, but I can't say that i'm all that surprised. The Batman games were so laggy and glitchy that they were almost unplayable.

lptmg2032d ago

all I wanted was an Archer game

NecrumOddBoy2032d ago

I really wanted an Evil Dead series

:(

Dark_Knightmare22032d ago

Really I played both seasons and never had any problems

cooperdnizzle2031d ago

That seems a little odd. They where terrible and everyone knew this. I was a huge fan in the begging but game after game broken and worse in quality than the last.

annoyedgamer2032d ago

Im not sure you're supposed to use all those tags..

CaptainOmega2032d ago (Edited 2032d ago )

At least i'll be able to play S2 of Batman and S3 of Walking Dead... Really sad they can't finish the Final season of Walking dead tho. Would be a bitter sweet send off to the developers.

sprinterboy2032d ago

Gutted we won't get clementines story concluded

2031d ago
JohnnyPremo2032d ago

I think that blows for people who invested their time into it. I would have been furious. I wont watch live shows on network tv for that reason.

ShinRon2032d ago

they are everything i dislike about modern games but its still terrible to see a studio shut down

eddvdm2031d ago

I myself can't say "everything I dislike about modern games" like you, but I feel you. Only the fact that the article starts with "...the reigning champion of the adventure genre, Telltale Games..." makes me mad. It is (was) probably true, if you look at sales charts - but I'd never say this about the quality of their "adventure" in the games. And I'm not even taking in account the technical glitches - I myself stopped playing Telltales after the 2nd or 3rd TWD and never came back - because they were BORING. Predictable. No accomplishment feeling at all, but maybe that's me.

I'm not sad at all, sorry. The movement Telltale was doing was aggressive and if it had succeeded it could have dictated what "adventure" games should be now on. Our luck is the indie(-ish) ones that make true adventure games, and at their own size, have succeeded.

I hope the employees take their talent to new journeys, I'm sure each of them can contribute for better games overall - but I hope nothing like what Telltale was producing.

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380°

Former Blizzard President Suggests Players Should Have Option to Tip Developers

Former Blizzard president Mike Ybarra recently suggested an interesting concept that has sparked a debate among gamers - the idea of being able to tip developers after completing a game.

LG_Fox_Brazil1d 11h ago

If I had a 100% way to be sure that this money would go to a fund or a reserve dedicated only to the guys who develop the games, be them designers, artists, programmers and so on, I could think about it.

But we all know that this 'tip' would only end up in a publisher's CEO pocket to buy a new yacht, so, no, I ain't tipping anyone anytime soon on this industry

neutralgamer199215h ago

Exactly these companies were raising money for good causes and gamers were donation and come to find out they are keeping a good chunk of be pie

PapaBop6h ago

Yeah tip your developer, 5% proceeds go to developer, 95% to the publisher or whoever. Isn't tipping for staff not making minimum wage? How about they just pay their developers properly and like you know, give them fair bonuses? Too much to ask from Blizzard these days, Kotick saw to that and is now laughing all the way to the bank.

MrDead15h ago(Edited 15h ago)

It's the t**ts at the top looking at ways to cut devs wages and get the players to tip them like waiting staff, and I'll guarantee a percentage is skimmed and kept by Activision Blizzard. This is 100% for shareholder and CEO playouts.

Popsicle14h ago(Edited 14h ago)

I have to agree with this. On the surface tipping devs sounds like a great idea, but in the end it leads to pay cuts and subsidization of pay. Tips then become an expectation or the devs “can’t make a living.” Lastly, especially in the US, tip culture has gotten out of control, and it serves as an excuse not to properly pay employees. Sounds good but doesn’t end well.

1Victor11h ago

Uh so they’re trying triple dip or more we buy the game that they’re already withholding/cutting content for dlc we was told that season pass would help the developers thrive we felt for it.
Now on top of all that plus their sales bonus they want tips enough is enough whatever happens to you create/built a good game get a bonus for sales milestones you care about your game and community we reward you with more sales not for doing 3/4 of a game then save the other 1/4 for dlc and passes after

raWfodog9h ago

The 'tip' is me buying your game in the first place.

S2Killinit7h ago

Very well said. If it was possible to send the money to either the developer or some organization for the betterment of gaming, sure. But we all know that will not be the case.

Rynxie4h ago(Edited 4h ago)

No, it would go to those on the top. They will still fire developers, have a bunch of microtransactions, raise prices of games and so on.

+ Show (4) more repliesLast reply 4h ago
H91d 10h ago

So they eventually don't pay their workers and depend on our tips to pay them like the case with waiters!

Deeeeznuuuts14h ago

That kind of practice is only normal in the states, as far as I know anyway, what a backwards system

H913h ago

No it's as well in a every country that wants to amercanize

bloop12h ago

Ireland is literally the first stop across the pond and we don't have a tipping culture. The only establishments here that would expect a tip are the tourist haunts that Americans visit. Other than that, you might tip in a restaurant as a sign of gratitude for great service and waiting staff would be paid a full wage anyway.

Rebel_Scum6h ago

Tipping is not customary iin most countries dude. Get a passport lol.

Jin_Sakai1d 10h ago

Is this a joke? How about the big wigs giving up some of their pay for their hard working developers.

MrBaskerville16h ago

Maybe the CEO could earn his money based on tips.

mastershredder1d 9h ago

good god. The devs are not baristas dude. Total 1% ideals. Fing Chadosaurus.

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70°

Avalanche Studios Staff Reach Two-Year Union Contract

After six months of negotiating, Avalanche Studios staff have successfully unionized with a new two-year collective bargaining agreement.

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insider-gaming.com
thorstein3d ago

Sega unionized, now Avalanche. Rafiki: It is time

80°

Koei Tecmo seeks Civil Litigation against YOUZU (SINGAPORE) PTE. LTD. for IP infringement

Interesting email from Koei Tecmo which states that the company based in Yokohama, Japan seeks civil litigation for IP infringement with regards to assets used by YOUZU (SINGAPORE) PTE. LTD from the game series “Nobunaga’s Ambition” and “Taiko Risshiden”. According to the email it seems that YOUZU PTE.LTD used music and other assets from those series in its own marketing campaigns online for their game app the “Defendant App”.

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cramgaming.com