God of War Director Cory Barlog follows up on Visceral Games' closure and the change of the studio's Star Wars game into a less linear experience.
Veteran game designer James Montagna is directing this new project and apparently has a new outlook on game design after teaming up with Nintendo
The new Nintendo-focused emulator for the iPhone is now available with support for several classic systems.
Won't belong before Nintendo bangs on Apple's door to have the emu removed. Like I say you take down one six more take it's place. Problem is people are putting emu's on such stupid platforms. The good emus are the ones not on stupid platforms like a red target. The good emu's are word of mouth and keep a low profile.
Cord Smith, the former director of marketing for Compulsion Games' well-known title We Happy Few, has gone through quite a change since leaving the studio. This is represented by his new indie platformer Always In Mind, which takes players into a bizarre dream world full of fantasies inside the head of a little boy named Teddy. Sector got the chance to ask the industry veteran a few questions about his inspirations for the game.
Go Cory!
I’ve heard this “linear is not the future” mentality from too many devs and even from MS. It’s about balance between story and MP.
There’s a reason that devs and companies that have this mindset do worse overall.
Hopefully the notion of “every game has to be open world to be good” is finally dying. We have a plethora of genres and styles for a reason: so we don’t stuck playing the same crap over and over. Open world games are great in their own right, but games that focus more on linear story and character development are also great. TLoU is fairly linear, and is one of the best games ever created.
Sony and it's studios are pretty much the last stand for the old style of gaming.
(Nintendo too but they are doing there own thing)
I love linear games