790°

Insomniac Games responds to the QTE criticism in Spider-Man for PS4

One of the major concerns of players in the future game of Spider-Man on PlayStation 4 is the apparent presence of an excessive number of Quick Time Events.

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gametransfers.com
CrimsonWing692494d ago

Dude enough, QTEs are to engage a player in a cinematic moment. I can't imagine the number of complaints from people who would be frustrated from failing these events through actual gameplay.

And typically QTEs are the buttons for the actual moves like triangle shooting webs, x to jump, etc.

It's like the second anyone sees an on-screen prompt they lose their damn mind. Is Shenmue 3 going to get the same complaints?

uptownsoul2494d ago (Edited 2494d ago )

Yeah but you know how the internet is. If they only see the cinematic scenes that have QTE's then they think thats all the game has.

And dont forget that there are some people who are upset that the game wont come to their favorite platform & they're trying to push the false idea that SpiderManPS4 will be nothing but a liner, QTE fest

darthv722494d ago

This spiderman looks cool. More mature and faster action. QTE dont bother me.

2493d ago
XanderZane2494d ago

Well Ryse & The Order 1886 all got the same complaints as well. I'm glad you'll be able to free roam throughout the city. That should be very cool.

MegamanXXX2494d ago (Edited 2494d ago )

Does that mean you're going to buy a PS4 to play Spider-Man?

XanderZane2494d ago

@MegamanXXX
I already have a PS4. Yes, I will definitely get Spiderman. QTE doesn't bother me that must, as long as the story is good and the gameplay is fun. I loved Heavy Rain and thought Ryse was ok for what it was.

AspiringProGenji2494d ago

That was because both did QTE very wrong. Many games do QTE great so that is why you don't hear much complains, Like GoW. Spiderman will be another good example of QTE done right

Razzer2494d ago

But this QTE looks more like Batman than either of those games.

morganfell2494d ago

I love when people criticize The Order but you do not hear a peep about every Telltale game ever made.

Angeljuice2493d ago

The QTE's are only a segway to key story elements. They won't be prominent at all, only at cinematic moments.

2493d ago
+ Show (4) more repliesLast reply 2493d ago
3-4-52494d ago

Shenmue Had QTEs and that game was awesome.

XanderZane2493d ago

Exactly. It has to be done right for it to be good. It wasn't great in Ryse or The Order 1886, but I was fine with it in Heavy Rain. Apparently in Spiderman there will be regular action gameplay and not just QTE, so it should be very good if done right. I have faith in Insomniac. They did an awesome job on Sunset Overdrive and Ratchet & Clank.

LamerTamer2493d ago

Yeah but Shenmue was good in spite of the QTEs but because of them.

2493d ago
Testfire2494d ago

I don't understand the QTE hate. Seriously, whether QTE or not, you're going to be pressing buttons lol. Get over it people.

Omnislashver362494d ago (Edited 2494d ago )

I still don't understand the nonsense behind this. How are you supposed to map out buttons for stopping a crane from falling? Grabbing a helicopter? Short answer, it has to be mapped out to buttons.

I mean these Xboxers want us to break out the PlayStation Move wands to accomplish these actions which is ridiculous. It HAS to be mapped out to buttons. Geez. Simple as that.

_-EDMIX-_2493d ago

Agreed.

I don't even know how anyone would be able to do that free hand.

It would be just a bad experience fighting with figuring how what to actually do in real time. Folks make it sound as if having it organic in regards to free hand and open is better, in reality, it makes scenes like that almost impossible to do or figure out how to even play.

Its like GTA, you can many times end a mission by killing your target any which way, ie headshot the bad guy as soon as he gets in the helicopter.

Thus...mission complete.

Sure....you just also missed the bad ass helicopter fight.

(Mind you folks ,even GTA puts on invincibility on vehicles and people to make scenes work)

lelo2play2493d ago

QTEs are crap... and that's that.

trooper_2493d ago

A bunch of whiny people probably want this game to fail in the first place. There wasn't that many qte's.

Knockknock2492d ago

@dantesparda Like how resolution doesn't matter to sony sheep all of a sudden. Don't be a massive bellend.

Knockknock2493d ago

All of a sudden QTEs are amazing, when Ryse had them and it was terrible. Funny how things change.

Angeljuice2493d ago

It's all about their implementation. Heavy Rain relied heavily on QTE's but is an amazing game.

dantesparda2493d ago (Edited 2493d ago )

@Knockkncok

Oh you mean how res didnt matter for the last 4 year to MS fanboys, but now suddenly res is the most impressive thing? Dont be a stupid hypocrite.

Bathyj2493d ago

Abraham Lincoln had bone marrow and he was awesome. But when Hitler had it, no one liked him.

It's almost like there were other contributing factors to their respective public perceptions.

Dark_Knightmare22493d ago

You know how childish and dumb seeing this same comment is from fanboys on both sides. Yes we know some fanboys made fun of a Xbox game just like some fanboys made fun of a Sony game who cares forget about it and move on.

+ Show (2) more repliesLast reply 2493d ago
sampson31212493d ago

the only people complaining are most likely the ones that don't own a ps4.

bluefox7552493d ago (Edited 2493d ago )

The way I look at it, a setpiece can be a completely uninteractive cut scene, or it can have QTEs, and make the player feel somewhat connected to the action. I think I'll take the latter. The nature of set pieces are such that they have to take away some of the control from the player in order to make them look flashy, since a lot of it depends on cinematic camera angles and actions that have no other gameplay application outside of the set piece. If you want set pieces, you are either getting a cut scene or a qte section. They add SOME interaction to a scene that would otherwise have no interaction. Frankly, Spiderman seems to be going above and beyond with it's QTEs, it seems like you actually have a lot of control during the set pieces, compared to a story game like Until Dawn or Telltale, it's a night and day difference.

Angeljuice2493d ago

It's sour grapes from Sony haters trying to belittle the game. They want it to suck so bad that they clutch at any straws going.

2493d ago Replies(3)
Soc52493d ago

I get what you're saying but what's with people getting mad at others not liking something. Is it not ok to not like something? If you're ok with QTE's then that's awesome, but if others don't like them what's wrong with that?
That's like telling someone you have to like everything you like and shut up about it because I like it and that's all that matters. It's like telling someone you have to like pickles on your chik fil-a, some people just don't like em, nothing wrong with that. Personally I get extra pickles on mine.

EmperorDalek2493d ago

Uncharted 3 showed how to do these sort of moments. It's disappointing that games still opt for QTEs when simply moving the joystick forward would be much more engaging.

jrshankill2493d ago

Sony Fanboys now defending QTE heavy games.

Dark_Knightmare22493d ago

Like Xbox fanboys criticizing qte heavy game the order. Dude quit crying over what some fanboys did who cares just ignore it and move on. Oh and Spider-Man isn't a qte heavy game they are only there during big,interactive setpieces

2493d ago
mark_parch2493d ago

it was all the talk of QTE's that killed ryse but after playing it I thought it worked really well and was an amazing game

+ Show (15) more repliesLast reply 2492d ago
UCForce2494d ago

Insomniac already confirmed that those QTE are optional. If you missed the button, it will continue. It's not like game over and start over.

DevilishSix2494d ago

So its on rails? That's worse.

The_Sage2494d ago

No. You will just miss the smooth move you can pull off and continue on. I don't think your question is honest. Buy a PS4 already.

Razzer2494d ago

Did you even read the tweet? Set-piece moment. This is an action sequence, not the entire game.

uptownsoul2494d ago

Since when has an open world game been on rails???

(I swear, I wish people would at least think before they troll)

trooper_2493d ago (Edited 2493d ago )

Do you know what 'on rails' is? Or are you bashing the game?

bluefox7552493d ago

No, they already confirmed there were multiple paths and ways of approaching the insane scene in the demo, so no, it's not on rails.

Dark_Knightmare22493d ago (Edited 2493d ago )

Do you have any idea what on rails means or are you just a troll

+ Show (5) more repliesLast reply 2493d ago
XGreenGangsta22493d ago

25

Proof Sony fanboys are the worse than Xbox fanboys:

"Funny thing is you not having commited suicide yet. For at least two years now it's clear that you're dealing with serious mental issues, no sane person could explain some of the comments you made." -nX at moldybread

n4g.com/news/2073578/phil-spe ncer-comments-on-titanfall-2-re ndering-at-almost-6k-on-xbox-on e-x#c-12193846

List of certified retards on N4G:
_-EDMIX-_
Aenea
Cindy-rella
Cy
DeadlyOreo
DigitalRaptor
Doabarrelroll
Dragonddark
Godmars290
GrubsterBeater
Inzo
Kingthrash360
Liqu1d
MagicBeanz
Majin-Vegeta
MasterCornholio
Newmonday
nX
Overload
Rainslacker
Rude-Ro
Showtimefolks
SniperControl
SpaceRanger
Spectre
UCForce
UltraNova
Wallstreet37

🐎 💩

QUIMICOMORTAL2493d ago

You alone are the proof it is the other way around!

Miss_Weeboo2494d ago

It looked like the Arkham games, which seems like a good thing I guess, nothing new there (sometimes that's good)... I need to see more... Silly me, I was expecting this to release with the movie, you know, at the crest of the hype (I bet Insomniac and sony would love that too).
Insomnia are a great fng studio

OB1Biker2494d ago

You can click to read the answer but its kind of 'duh' tbh
Some people would pretend being concerned its some sort of telltale game or what?

XGreenGangsta22493d ago

26

Proof Sony fanboys are the worse than Xbox fanboys:

"Funny thing is you not having commited suicide yet. For at least two years now it's clear that you're dealing with serious mental issues, no sane person could explain some of the comments you made." -nX at moldybread

n4g.com/news/2073578/phil-spe ncer-comments-on-titanfall-2-re ndering-at-almost-6k-on-xbox-on e-x#c-12193846

List of certified retards on N4G:
_-EDMIX-_
Aenea
Cindy-rella
Cy
DeadlyOreo
DigitalRaptor
Doabarrelroll
Dragonddark
Godmars290
GrubsterBeater
Inzo
Kingthrash360
Liqu1d
MagicBeanz
Majin-Vegeta
MasterCornholio
Newmonday
nX
Overload
Rainslacker
Rude-Ro
Showtimefolks
SniperControl
SpaceRanger
Spectre
UCForce
UltraNova
Wallstreet37

🐎 💩

The7Reaper2493d ago

Your list is missing that XGreenGangsta2 tool he is like the biggest retard on n4g.

jznrpg2494d ago

It is just Xboxers who can't play it because they rather spend 500+ for a box with no games

showtimefolks2494d ago

😁

But they will have God of War in 4K, Spiderman in 4K, days gone in 4k, death stranding in 4k, horizon in 4k, Detroit in 4k, uncharted in 4k, Yakuza in 4k, Nioh in 4k, SOTC remake in 4k

Oh wait those games don't matter when u can have destiny 2 in 4k at 60FPS oh wait xbox X still has a bottleneck CPU

But every game will be in native 4K

Oh wait it's using checker boarding too

Console launch exclusive
It will be available 4.5 minutes behind on Xbox X
It will be associated exclusively with Xbox X but will come to all platforms

RommyReigns2494d ago (Edited 2494d ago )

''But but 6>4 except we dun't have devs with skills to make gamez look legit n play awesum. Titanfallz is in 6K for parts of duh gaem befoar droppin to 4k for dah rest, Pong is in 24k, Minecraft dat pixelated game iz in 4k, only resolution bump aaah! Crackheaddown got dem powaaaaaah of cloudzzz destructionzzz by some unknown outside 'Murica named terry crews, but only in dah multiplayaaa, xbox lyve kids on mics aaah, See of Theeves is bland af gameplayz but but tru 4k but buh multiplaya with xbox live kiddies bangin me mother! Da Xbone X is a beast aaahhh worship duh cloudzzzz! We xbots bend ovah for Phil's BS flip flop''

steveo1234562493d ago

will you stop saying 'in 4k' please when talking about pro games and trying to make a point

its silly as most are upscaled

and whee did you hear that Spider-Man was even upscaled?

steveo1234562493d ago (Edited 2493d ago )

@RommyReigns

Here me now blood ur txt speak with all dem zeds is sick man you can even type a fake accent

2493d ago
dantesparda2493d ago

@steveo

And yet MS calls checkerboard and dynamic 4K, "True 4K", prepare to be disappointed sucker!

+ Show (3) more repliesLast reply 2493d ago
2493d ago Replies(2)
jrshankill2493d ago

Nah. I'll cut out some button prompts and stick them to my TV for some QTE action.

Better yet, I'll buy Simon Says.

Show all comments (126)
40°

Former WipEout Devs at Starlight Games Announce Futuristic Sports Title, House of Golf 2 and More

A new studio based in Liverpool called Starlight Games is developing a futuristic sports title and is headed by the co-creator of WipEout.

300°

Starfield Highlights a Major Problem With the AAA Game Industry

Video games -- particularly AAA video games -- have become too expensive to make. The intel from every fly on the wall in every investor's room is there is an increasing level of caution about spending hundreds of millions just to release a single video game. And you can't blame them. Many AAA game budgets mean that you can print hundreds of millions in revenue, and not even turn a profit. If you are an investor, quite frankly, there are many easier ways to make a buck. AAA games have always been expensive to make though, but when did we go from expensive, to too expensive? A decade ago, AAA games were still expensive to make, but fears of "sustainability" didn't keep every CEO up at night. Consumer expectations and demands no doubt play a role in this, but more and more games are also revealing obvious signs of resource mismanagement, evident by development teams and budgets spiraling out of control with sometimes nothing substantial to show for it.

Read Full Story >>
comicbook.com
franwex3d ago

It’s a question that I’ve pondered myself too. How are these developers spending this much money? Also, like the article stated, I cannot tell where it’s even going. Perfect example was used with Starfield and Spiderman 2.

They claim they have to increase prices due to development costs exploding. Okay? Well, I’m finding myself spending less and less money on games than before due to the quality actually going down. With a few recent exceptions games are getting worse.

I thought these newer consoles and game engines are easier-therefore-cheaper to make games than previous ones. What has happened? Was it over hiring after the pandemic, like other tech companies?

MrBaskerville3d ago (Edited 3d ago )

Costs quite a bit to maintain a team of 700+ employees. Which is what it takes to create something with state of the art fidelity and scope. Just imagine how many 3D artists you'd need to create the plethora of 3D objects in a AAA game. There's so much stuff and each asset takes time and effort.

That's atleast one of the things that didn't get easier. Also coding all the systems and creating all the character models with animations and everything. Animations alone is a huge thing because games are expected to be so detailed.

Back in the day a God of War type game was a 12 hour adventure with small levels, now it has to be this 40+ hours of stuff. Obviously it didn't have to be this way of AAA publishers hadn't convinced themselves that it's an arms race. Games probably didn't need to be this bloated and they probably didn't need to be cutting edge in fidelity.

franwex3d ago (Edited 3d ago )

Starfield’s animation and character models look like they are from Oblivion, a game that came out about 20 years ago. I cannot tell the difference between Spider-Man 2 and the first one at first glance. It’s been a joke in some YouTube channels.

Seven hundred people for 1 game? Make 7 games with 100 people instead. I think recent games have proven that it’s okay to have AA games, such as Hell Divers 2.

I guess I’m a bit jaded with the industry and where things are headed. Solutions seem obvious and easy, but maybe they aren’t.

MrBaskerville3d ago (Edited 3d ago )

@franwex
I'm not talking about Starfield.

And I'm not advocating for these behemoth productions. I think shorter development time and smaller teams would lead to better and more varied games. I want that, even if that means that we have to scale things down quite a bit.

Take something like The Last of Us 2. The amount of custom content is ridiculous if you break it down. It's no wonder they have huge teams of animators and modellers. And just to make things worse, each animated detail requires coding as well.

Just to add to animation work. It can take up to a week to make detailed walking animations. A lot of these tend to vary between character types. And then you need to do every other type of animation as well which is a task that scales quickly depending on how detailed the game is. And that's just a small aspect of AAA development. Each level might require several level designers who only do blockouts. Enviroment artists that setdress and lighting artists that work solely on lighting. Level needs scripting and testing. Each of these tasks takes a long ass time if the game is striving for realism.

Personally I prefer working on games where one level designer can do all aspects. But that's almost exclusively in indie and minor productions. It gets bloated fast.

Yui_Suzumiya2d ago

Then there's Doki Doki Literature Club which took one person to make along with a character designer and background designer and it's absolutely brilliant.

Cacabunga2d ago

Simply because they want you to believe it’s so expensive to develop a game that they must turn into other practices like releasing games unfinished, micro transactions and in the long run adopt the gaas model in all games..

thorstein2d ago

I think game budgets are falsely inflated for tax purposes.

Just look at Godzilla Minus One. It cost less that 15 million.

If they include CEO salary and bonuses on every game and the CEO takes a 20 million dollar bonus every year for the 4 years of dev time, that's 80 million the company can claim went to "making" the game.

esherwood2d ago

Yep and clogged with a bunch of corporate bs that has nothing to do with making good video games. Like diversity coordinators gender specialists. Like most jobs you have 20-30% of the workforce doing 80% of the work

FinalFantasyFanatic2d ago

I honestly think this is where a large portion of the budget goes, a significant portion to the CEO, then another large portion to the "Consultancy" group they hire. The rest can be explained by too much ambition in scope for their game, or being too inefficient with their resources available, then you have whatever is left for meaningful development.

rippermcrip2d ago

Who is upvoting this shit? They are counting a CEOs $20 million dollars 4 times for tax purposes? You have zero comprehension of how taxes work.

-Foxtrot2d ago

Spiderman 2 is so weird because the budget is insane yet I don't see it when playing

Yeah it's decent, refined gameplay, graphics and the like from the first game but it's very short, there's apparently a lot cut from it thanks to the insight from the Insomniac leak and the story was just not that good compared to the first so where the hell did all that money go to.

Even fixes to suits, bugs to wrinkle out and a New Game Plus mode took months to come out

Put it this way, the New Game Plus took as long to come out as the first games very first story DLC

FinalFantasyFanatic2d ago

I don't see it either, you have a good portion of the game already made if you reuse as much as you can for the first game, and based on the developer interviews, there was a lot of stuff they didn't implement. They also hired that one, currently infamous consultancy group, despite all this, I can't see how they spent more than twice as much money making the sequel.

Profchaos2d ago

There's so much more at play now compared to 20 or 30 years ago.

Yes tools have matured they are easier than ever to use we are no longer limited and more universal however gamers demand more.

Making a game like banjo Kazooie vs GTA vi and as amazing as banjo was in its day its quite dated an unacceptable for a game released today to look and run like that.

Games now have complex weather systems that take months to program by all accounts GTA vi will feature a hurricane system unlike anything we've ever seen building that takes so much work months and months.

In addition development teams are now huge and that's where a lot of the costs stem from the manpower requirement of modern games can be in the hundreds and given the length of time they spend making these games add up to so much more to produce.

Art is also a huge are where pixel art gave way to working with polygons and varying levels of detail based on camera location we are now in the realm of HD assets where any slight imperfections stand out like a sore thing vs the PS2 era where artwork could be murky and it was fine this takes time.

Tldr the scope of modern games has gone nuts gamers demand everything be phenomenal and crafting this takes a long time by far bigger studios.

We can still rely on indies to makes smaller scope reasonably priced games like RoboCop rouge city but AAA studios seem reluctant to re scope from masterpieces to just fun games

Mulando2d ago

In case of Spiderman license costs were also a big chunk. And then there is the marketing, that exploded over time and is mostly higher than actual development costs.

blacktiger2d ago

All lies and top industries owns by elite and lying to shareholders that these are the expensive and getting expensive.

+ Show (4) more repliesLast reply 2d ago
raWfodog3d ago

I believe that it is due to this unsustainable rise in production costs that more and more companies are looking to AI tools to help ‘lower’ costs.

northpaws2d ago

The use of AI is all about greed, even for companies that are sustainable, they would use AI because it saves them money.

Nooderus2d ago

Is saving money inherently greedy behavior?

northpaws1d 21h ago

@Nooderus

It is if they don't care about the employees who made them all those money in the first place. Replace them with AI just so the higher ups can get a bigger bonus.

FinalFantasyFanatic2d ago

I don't believe we'll get better or more complete games, the savings will just get pocketed by the wrong people, I wish it wouldn't, but I don't have a lot of faith in these bigger companies.

KyRo3d ago

I genuinely believe it's mismanagement. Why are we seeing an influx of one person or games with a team no bigger than 10 create whole games with little to no budget? Unreal Engine 5 and I'm sure many other engines have plugins that have streamlined to many things you would have had to create and code back in the day.

For instance, before the cull, there were 3000 Devs working on COD alone. I'm a COD player but let's be real, there's been no innovation since 2019s MW. What exactly are those Devs doing? Even more so when so much of the new games are using recycled content

Sciurus_vulgaris3d ago

I also think higher up leads may simply demand more based on the IP they are working on. This could explain why COD costs so much to develop.

Tody_ZA3d ago (Edited 3d ago )

I've stated this in many other articles, but corporate greed, mismanagement and bloat and failing to understand the target audience and misaligned sales expectations as a result are the big reasons for these failures.

You'll see it in the way devs and publishers speak, every sequel needs to be "three times the size" of its predecessor, with hundreds of employees and over-indulgence. Wasted resources on the illusion of scale and scope. Misguided notions that if your budget balloons to three times that of the previous game you'll make three times the sales.

Compare the natural progression of games like Assassin's Creed 1 to 2 or Batman Arkham Asylum to City or Witcher 2 to Witcher 3 or God of War remake to Ragnarok and countless others. How is it that From Software continues to release successful games? Why don't we hear these excuses from Larian? These were games made by developers with a vision, passion and desire to improve their game in meaningful ways.

Then look at Suicide Squad Kill the Franchise and how it bloats well beyond its expected completion date and alienates its audience and middle fingers its purchasing power by wrapping a single player game in GAAS. Look at Starfield compared to Skyrim. Why couldn't Starfield have 5-10 carefully developed worlds with well written stories and focus? Why did it need all this bloat and excess that adds nothing to the quality of the game? How can No Man's Sky succeed where Starfield fails? Look at Mass Effect Andromeda compared to Mass Effect 3. Years of development and millions in cost to produce that mediocre fodder.

The narrative they want you to believe is that game budgets of triple A games are unsustainable, but it's typical corporate rubbish where they create the problem and then charge you more and dilute the quality of their games in favour of monetisation to solve it.

Tody_ZA3d ago

Obviously didn't mean God of War "remake", meant 2018.

Chocoburger2d ago

Indeed, here's a good example, Assassin's Creed 1 had a budget of 10 million dollars. Very reasonable. Assassin's Creed IV: Black Flag had a budget of 100 million dollars, within the same console generation! Even though BF was released on more systems, its still such a massive leap in production costs.

So you ask why they're making their games so big, well the reason is actually because of micro-trash-actions. Even single player games are featured with in-game stores packed with cosmetics, equipment upgrades, resources upgrades, or whatever other rubbish. The reason why games are so bloated and long, artificially extending the length of the game is because they know that the longer a person plays a game (which they refer to as "player engagement"), the more likely they are to eventually head into the micro-trash-action store and purchase something.

That is their goal, so they force the developers to make massive game maps, pack it boring filler, and then intentionally slow down your progress through experience points, skill points, and high level enemies that are over powered until you waste hours of your life grinding away to finally progress.

A person on reddit made a decent post about AC: Origins encouraging people towards spending more money.
https://www.reddit.com/r/pc...

I've lost interest in these types of games, because the publisher has intentionally gone out of their way to make their game boring in order to try and make more money out of me. NOPE!

Tody_ZA2d ago (Edited 2d ago )

@Chocoburger That's exactly right, nail hit on head. But this phenomenon doesn't just apply to the gaming industry. Hollywood is just as guilty of self destructive behaviour, if you look at the massive fall of Disney in both Star Wars and Marvel.

Even their success stories are questionable. Deadpool 1 had a tiny budget of $58 million but was a massive success with a box office of $780 million. The corporate greed machine then says "more!" and the budget grows to $110 million, but what does the box office do? It doesn't suddenly double, because the audience certainly didn't double for this kind of movie. The box office is more or less the same. Is Deadpool 2 twice as good as the first? Arguably not, its just as good, or maybe a bit better. It's production values are certainly higher. I wonder what the budget of Deadpool x Wolverine will be.

Joker had a budget of $50 to $70 million, and was the greatest R rated success in history, and now its sequel has a budget of $200 million!!! Do they think the box office is going to quadruple?? Are movies unsustainable now?

My argument is that obviously we want bigger and better, but that doesn't mean an insane escalation in costs beyond what the product is reasonably expected to sell. There needs to be reasonable progression. That's the problem. Marvel took years and a number of movies to craft the success of Avengers. Compare that to what DC did from Man of Steel...

Back to games, you are exactly correct. They drown development resources and costs into building these monetisation models into the game, but you can't just tack them onto the game, you have to design reasons for them to exist and motivations for players to use them, which means bloat and excess and time wasting mechanics and in-game currencies and padding and all sorts of crap instead of a focused single player experience.

anast3d ago

Greed from everyone involved including game reviewers, which are the greedy little goblins that help the lords screw over the gaming landscape.

Show all comments (56)
40°

The Pokémon Center Re-Releases Its Van Gogh Goods – And Sells Out Most in Under 24 Hours

Seven months after its infamous launch, the Van Gogh Museum is restocking its popular Pokémon collaboration items -- and selling out fast.