470°

Microsoft Exec On Xbox Scorpio: ‘We Are Making It Easier For Devs To Take Advantage of The Power’

The Xbox One Scorpio is going to be, to use Microsoft’s own parlance here, a ‘beast’ of a console. And based on what has been announced for it so far, we can believe it, instead of just dismissing it as empty hype, as is usually the case. The console, which will have a 6 TFLOPs GPU, promises to be the most powerful console ever made.

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TheCommentator2763d ago

That's what Win10 and DX12 does. It's easier to port, easier to scale to the platform, and it automatically detects FL Levels to leverage the unique HW of the plaform that it runs on.

miyamoto2763d ago

When did I hear this "make it easy for devs" tag line.....
Mnnnn......
Ohhhhh!
February 20, 2013 from Mark Cerny....it's about this term "Time To Triangle" term for the PlayStation developers.

TheCommentator2763d ago

I had to look up "Time to Triangle" since I'd never heard of it before. Interesting to learn about, and also confirms what MS have been saying for a while about this gen being a marathon and not a sprint. Cerny admitted before launch that the PS4 was designed to tap into right away because it was familiar hardware, and Sony now admits that the PS4 is largely tapped out already. MS made a new, heavily modified architecture for the XB1 that wasn't familiar at launch and runs old engines okay, but very closely resembles the architecture of modern AMD GPUs.

So the PS4 and ultimately the Pro, for using the same architecture to maintain FC, are both essentially outdated for having utilized old technology good for old engines. Sure, they have more ACEs(FL12.0), but they don't have the 12.1 level hardware (it handles programming that DICE believes will be an even greater benefit than ACEs). MS has VM capabilities to do "impossible" things like BC, plus full DX12 hardware accelerators in XB1 needed for efficient programming of new engine paradigms just now emerging (as evidenced by all of the HW capabilities of FL 12.0 and 12.1), so now when they build Scorpio it won't be nearly as HW constrained by including FC either. It's no wonder why MS spent 3 billion dollars developing the XB1.

It's a marathon, not a sprint, because it was beta tested in the future, not stuck in the past!

freshslicepizza2763d ago (Edited 2763d ago )

@miyamoto
"When did I hear this "make it easy for devs" tag line.....
Mnnnn......
Ohhhhh!
February 20, 2013 from Mark Cerny"

after the ps3 and all the headaches it caused for developers and higher costs what else would mark cerny say? one of the benefits of announcing scorpio so early is to give developers notice so they can consider upgrades now for the future. that way they are not in the situtation sony is in with very few ps4 pro enabled games ready at launch.

miyamoto2763d ago (Edited 2763d ago )

Marathon not a sprint.
Wasn't it Jack Tretton who coined that tag line before? Or Shuhei Yoshida?

Can't Microsanto come up with something really totally original and their own?
LoL!

Edit:
Oh its Fergal Gara
http://www.gamespot.com/art...

Aenea2762d ago

@TheCommentator

You do realise both the PS4 and XB1 are using the same CPU and GPU right? So I'm not getting your statement about MS having something that 'closely resembles the architecture of modern AMD GPUs'?

Also VMs are made possible by the AMD CPUs and full hardware acceleration is something the PS4 does as well. So I really don't see why you feel the X1 design is so much better. Enlighten me!

andibandit2762d ago

@Miyamoto

I really don't see the relevance when it was said during a speech/interview, maybe if it was company motto or slogan.

ShowanW2762d ago

@Aena.

AMD does the physical hardware for the SoC of Xbox and PlayStation.

The difference is the coding on the SoC for Xbox and PlayStation.

MS has a TON of their own deisgn language (software) in conjunction with AMD's software on the SoC.

The way the Xbox One was designed is for future technological advancements.

Hardware similarity is is the only thing Xbox amd Playstation have in common.

TheCommentator2762d ago

Aenea, XB1 has a more advanced APU, more advanced GCN, 50 DSPs including the move engines, 2 command processors, ACEs with support for 16 queues each, FL12.1 hardware, SM 6.0 support, and a CPU which runs 6ops/clock, just to cite a few examples. There are more than this for sure, but suffice it to say, PS4 and XB1 are only based off the same architectures, and only One of them was highly customized from standard off the shelf parts.

+ Show (4) more repliesLast reply 2762d ago
NXFather2763d ago

This was supposed to be my shine commentator. :()

miyamoto2763d ago

What a "shine"?
Shoe shine?

miyamoto2763d ago

Have you ever heard another tag line from Mark Cerny:" Easy to Learn. Difficult to Master"?
That is what made PlayStation machines legendary.

TheCommentator2763d ago

Yeah, it was referenced in the article that I'd read when I looked up "Time to Triangle", actually. Tag lines, however, don't mean much when Sony admits that they've pretty much tapped out the PS4. Mastering the hardware wasn't that difficult, according to Sony, as it only took 3 years to do it.

And no, what made the Playstation legendary was was always its' games, not it's hardware.

Sparta072762d ago

Do you actually believe the load of BS you write?
Ps4 is tapped out!? Really?
God of war
Spider man
Horizon?
Don't look like is tapped out to me.

" ms spend 3 billion developing the Xboxone "
How is that going for them? Not so good, huh?
Everything else you wrote about the ps4 is bs.
Lol,

TheCommentator2762d ago

Do you even bother to read the news? Sony themselves admitted PS4 was tapped out, not me. If everything I wrote about the PS4 is BS, you can either prove it or look the fool. Right now you just look foolish, but thanks for your contribution to ignorance.

SSTXX2762d ago

hey, sorry but can you explain what FC, FL, ACE means? thanks in advance

+ Show (2) more repliesLast reply 2762d ago
stuna12763d ago

Making it easier to take advantage of power that isn't there!? Umm OK.

Seriously though I'm wondering how they are achieving this when the chips haven't been made yet? The chipset that the Scorpio is supposedly using haven't been finalized and aren't supposed to release until 2017. Also it has been rumored that the exact chipset line could be possibly delayed until 2018.

sammarshall1022763d ago

It wouldn't be insane to think that Microsoft has inside info on the chips from AMD since they are using them for the Scorpio

VoodooProject2763d ago

The pay AMD millions to make their custom chips. Microsoft = $$$$

miyamoto2763d ago

Yeah that that is very true.They have ten times more money than Sony and Nintendo combined.
But I noticed Xbox havent won a single console gen..always behind the PlayStation. I wonder why?

miyamoto2763d ago

Maybe they they have lots of money but less amount of brains and team work.
In fact, maybe because MS has tons of money its what the employees inside think about and not the gamers.

donthate2763d ago

miyamoto:

MS won huge last generation, and is making major inroads this generation. Right now, I wouldn't want to be Sony near bankruptcy, and facing this from MS:

* Best gaming network as tested by a third party company. Congrats to XBL! http://www.playstationlifes...
* Xbox Play Anywhere
* Xbox 360 backwards compatibility
* mod support
* cross-play (and willingness to do it with other consoles, Nintendo?)
* EA Access
* UHD Blu-Ray support
* 4K/HDR support
* the most powerful console ever built!!!
* highest fidelity VR on Scorpio
* upcoming/released exclusive games like Gears 4, Forza Horizon 3 (best racing game on console), Sea of Thieves, Halo Wars 2 (RTS!!!), and Crackdown 3 to mention a few.

On top of that both PS4 Pro and PS4 Slim is having low sales, while MS is increasing:

http://n4g.com/news/1964974...

VoodooProject2763d ago

@ Miyamoto
So the company that is net worth over 380 billion dollars compared to Sonys net worth of 12 billion dollars, Microsoft has less brains? If you look at the big picture as a business Microsoft wins.

Utalkin2me2762d ago

@donthate

He says MS won huge last generation. They did get a huge piece of the market last gen and still came in 3rd. But tarnished their name with Faulty Consoles, pulling game support and trying to cash in on casual Kinect. Hence getting dominated this gen.

Aenea2762d ago (Edited 2762d ago )

@donthate

Wow, ok.

* best gaming network is BS if you knew how they actually worked, also the 3rd party company was paid by MS to do the test
* I don't see Play Anywhere as a plus for X1, for generic consumers: yes
* BC is nice, yes
* mod's are supported on the PS4, just not the way Bethesda wanted to implement them
* cross-play, people keep bringing that up, Sony does that too, even Eve Valkyrie will have cross-play between PC and PS4 with VR
* EA Access, still don't see that as a positive for MS, more for EA
* for movie buffs it is nice, gotta wonder when they will add proper support and why movie buffs didn't buy a standalone
* HDR support is what every single PS4 has right now, 4k is what the Pro does too (3 times better actually than the One S!)
* nope, the most powerful console ever built is the PS4 Pro which is being build right this minute! Scorpio might take that crown next year tho, but not now
* debatable, the Rift/Vive screens have more pixels but less sub-pixels which is actually a plus for the PSVR, since the resolution is higher the Scorpio will also need to push 1.25 times the pixels per frame. Also the Rift/Vive only support 90fps while PSVR does 60/90/120 and a 60fps output is reprojected flawlessly to 120fps which means per second the Scorpio will need to send 1.5 times the frames. Totalling that means that Scorpio needs to push 1.875 times the amount of pixels per second on a machine that is only 1.4 times faster than the PS4 Pro.
* exclusives, really? that is very subjective and is not scary in the slightest for Sony considering their own lineup.

(tho, I admit, it's a shame that I find it a waste to grab a One S now with the Scorpio looming, I so want to play Forza Horizon 3! Looks fantastic!)

Cute link, that doesn't mean anything. Seen the top 100 gaming sales on Amazon?
-> https://www.amazon.com/best...

28. PS4 Pro 1TB
42. PS4 Slim 500GB
63. PS4 500GB
64. Xbox One S 2TB
67. PS4 500GB bundle
71. Xbox One S 1TB Madden bundle
97. Xbox One S 2TB launch

And don't give me crap about Amazon only being a small percentage, yes, it is, 10% I heard? Anyhoo, your link was only for the UK...

Aenea2762d ago

@Voodoo

Sony pays AMD millions too to make their custom chips, or is Sony getting a discount you think? :)

-------
@miyamoto

Please, stop with the silly nasty comments, "less brains"? Really?

ShowanW2762d ago (Edited 2762d ago )

@Miyamoto

OG Xbox little to no install base.
Xbox 360 takes 1/2 of Sony's user base

In Microsoft 2nd attempt, they took HALF of Sony's user base....

Thats a win no matter how u slice the pie

+ Show (5) more repliesLast reply 2762d ago
Mystogan2763d ago (Edited 2763d ago )

You do know there is this thing called prototypes? Its what companies do when they want to test hardware that's not finalized yet.

Your comment is the most idiotic thing I've read today.

And no. AMD's Zen has not been delayed. Somebody started that rumor because they fear the Xbox Scorpio will actually have it.
http://www.digitaltrends.co...
Raven Bridge(Zen and Vega) is still on track to release in early 2017.

Aenea2762d ago

Well, it has been delayed, just not how he said it. It was supposed to come out late 2016, but is delayed to early/mid 2017. Still on time for Scorpio.

And yes, there are prototypes, heck they can even approximate something that comes close to the specs for dev.kits.

2763d ago Replies(5)
DJustinUNCHAIND2763d ago

Congratulations!

When did you first start working at Microsoft?

2763d ago
blackout2763d ago

Do you remember when Microsoft got criticized for giving AMD 3 billion in witch everyone thought it was for the X1. Seems as if Microsoft was thinking WAAAAAAAY ahead of it's competitors at the start of this gen. That 3 billion was for the 2017 chips. Scorpio was already in the workshop before the X1 released. Sony gave up like 1 billion for there chips and everyone made fun of the secret sauce, the secret sauce was the SCORPIO. They saw the early backlash the X1 was getting before it even launched and made that 3 billion investment. There is not a 3b investment in the X1 no secret sauce either. The four year plan was in effect in 2013.

rainslacker2762d ago (Edited 2762d ago )

That's quite the assumption there.

That 3 billion was the long term worth of the deal with MS, not MS giving AMD 3 billion dollars.

If MS spent 3 billion dollars just for a new chip for Scorpio before they even tested the waters with the X1, then they are the dumbest company ever. Since they aren't the dumbest company ever, it's just the overall worth of the deal that MS has with AMD. If MS is spending 3 billion just for the Scorpio chip set design, then the price of the console is going to be well over $1000....unless they're willing to take a pretty hefty loss on each console sold.

Death2763d ago

Devs aren't programming for the chips, they are programming for Windows 10 and targeting for a 6 tflop GPU. It's one of the fundamental differences between Microsofts console and Sony's.

rainslacker2762d ago (Edited 2762d ago )

So, basically, programming for Sony's chips will always show more power from less hardware? That's what you're saying right?

You do know that programming to Windows 10 introduces quite a bit of overhead, even with the low level API's available in DX12. If MS is making devs develop their console builds for Win10, then that 6TFlops is going to have a lot of resources wasted. It's going to perform about as well as a Win10 PC, and at 6TFlops, it's not going to deliver 4K because 6TFlop GPU's don't deliver 4K on PC.

Luckily, you're wrong, and it's targeting DX, not Windows or even UWP, and devs will continue to build their console games by utilizing the console hardware, and forgo the operating system, because controlling one's code is much more efficient than allowing the OS or API to do it, and PC builds will probably still be buggy as hell.

Just a technical note, but programmers don't program to TFlops. TFlops are a rating based on various aspects of the GPU itself, and is derived from the overall make up of the GPU itself. The actual GPU TFLop rating also isn't indicative of what the system can truly achieve, because the system itself can affect the real world output of the GPU itself, and most definitely, adding in a OS layer(Windows 10) would affect that rating.

I get what you're trying to say, and you need to remove the windows 10 out of it. It's more about DX and UWP than it is about Windows. I would recommend, if you wish to keep asserting what you're trying to say, that you look into how those two things relate to the design process in terms of portability.

I'd explain it, but no one ever listens because apparently I'm too much of a Sony fan boy, despite the bulk of my current job being making the tools which make this stuff portable for the devs using none other than DX. The only Windows code within my tools is that which services system functions like accessing the hard drive, managing how a tool interacts with the OS, or establishing TCP/IP connections. Otherwise, I wouldn't touch it, because it's inefficient

Death2762d ago

Devs are indeed targeting DX12 which is part of the Windows 10 platform. There is a reason games that are Play Anywhere are limited to Windows 10 which was also introduced to the Xbox One. Games made for Windows 10 PC and Xbox One are much closer than PC and PS4. You are correct when you say coding directly to the hardware will still be the best route to go if looking to maximize power, but that doesn't do much for forward and backwards compatibility or for Play Anywhere. This is why Microsoft is looking to ditch conventional console hardware cycles.

As for PC builds, they will always be buggy if consoles are the lead platform.

rainslacker2762d ago

DX12 is an API. It's only available on the Windows platform, but that doesn't make it devs targeting Windows. An OS is not an API. There is a distinct difference.

The reason MS games are play anywhere is that they make one purchase give you two games. You are not getting the same build when you get a play anywhere game. They probably use much of the same assets , but they are different builds. Both use UWP, and DX, but the Xbox version is optimized for Xbox, and the PC version is build like any other PC game is, where it has to account for the higher levels of coding necessary on the Windows platform.

"Games made for Windows 10 PC and Xbox One are much closer than PC and PS4"

Yes, but that has more to do with DX than the OS. Using DX for both PC and Xbox means that fewer things have to be changed around for things that aren't supported in OpenGL or its derivatives. This has always been the case on Xbox vs. PC. It's one of MS strongest advantages when promoting the ease of portability, and has nothing to do with Windows itself.

Theoretically, devs writing to OpenGL, or it's variants could achieve much the same thing across OpenGL devices based on what you're trying to imply, however there is no structure for minimum hardware requirements or expected levels of hardware available for devs to do such a thing.....something MS made with UWP. However, porting between OpenGL devices is about as easy as porting between different DX devices, although UWP makes it a bit simpler in some places, but not enough to make it the bee's knees that some make it out to be.

"but that doesn't do much for forward and backwards compatibility or for Play Anywhere"

My point is, based on what you were saying, is that Play Anywhere in the way you are talking about would actually hamper the power available tot he dev for building on the Xbox one, and remove some of the advantages consoles have over PC in terms of power from the hardware.

Beyond that, it shouldn't affect BC or FC, since presumably, they'll continue to use the same, or compatible API's and hardware. The second they come out with a new DX will mean that FC could be compromised, but again, has nothing to do with Windows. There is no reason why DX couldn't run on PS or Nintendo systems. DX is very adaptable to different conditions, and it has both low level and high level variants. You're talking about the consoles using the high level variants, which is not something you should support, because it's going to add in overhead which is something consoles do away with to achieve more with less.

"As for PC builds, they will always be buggy if consoles are the lead platform"

And the console builds will become buggy if they make PC the lead platform and do nothing to optimize.

Not saying you're entirely wrong, just you're saying it the wrong way. MS is trying to make it so the portability is more fluid, and they are adding a level of abstraction through UWP. However, UWP isn't windows, it's a framework to make software compatible across devices. It doesn't mean that UWP enabled software will work on all hardware, just makes it so the dev doesn't have to spend as much time coding the details to particular frameworks available on different platforms, and insures a minimum level of requirements for a piece of software. Doing away with as much system overhead as possible(UWP and Windows) will always net better results...which is the general principal that consoles have worked off of for years now.

Aenea2762d ago

It has not been 'possibly delayed until 2018', it was delayed from late 2016 to early to mid 2017, still right on time for a November release of the Scorpio...

+ Show (7) more repliesLast reply 2762d ago
NXFather2763d ago (Edited 2763d ago )

“We are spending as much time and energy on our dev tools as we are on anything customer-facing. Making it easier for developers to take advantage of the power, making it easier for developers who are working on an Xbox One game to get a great Scorpio game and vice versa – we’re developing those tools now.” -Albert P.

christocolus2763d ago (Edited 2762d ago )

Nice. I want to see Rare , 343i,Play Ground and Turn10 on stage at the Scorpio reveal with amazing gameplay demos. Dice and Bethesda devs were also featured in the short Scorpio announcement video at E3 ..I hope they'll have stuff to show off too.

Aenea2762d ago

I'm sure that is what's going to happen!

I mean, you can't promise that 1st party games are going to be native 4k and not have any to show, so they have to be there!

Bigpappy2762d ago

Its actually Bethesda that I am most looking forward to. They games sucks me in to a point where, they have so much going on in the game that seems random, the words start to feel real. People who are really into there games and just focus on their desire for combat or getting though the main the stories, don't get to fully understand why it is so difficult to scrap the engine they have been usingoing since Morrowind . It would probably screw up the vase formula that so many great minds have added to through the years.

Aenea2762d ago

“We are spending as much time and energy on our dev tools as we are on anything customer-facing."

So they only release new dev. tools in the fall each year huh? *ducks*

Sorry, sorry, just joking around! :)

Anyways, MS is really good at making dev.tools, Visual Studio is quite nice! And I believe that even Sony made Visual Studio plugins so devs could keep using the same environment.

Aenea2762d ago

@Voodoo

Or you can't? I dunno, I just quoted the same part as NXFather did and made a joke about it. Then I went on to praise Visual Studio which is even used by Sony devs thru plugins.

Not sure what I misread?

andibandit2762d ago

well it should be, the higher tiers of VS cost a boatload

sammarshall1022763d ago

I'd preorder a Scorpio right now if it was open

Power and efficiency is a great combo

zivtheawesome2763d ago (Edited 2763d ago )

can MS stop spamming 100 claims a day about scorpio and show the console already. just by looking at the main page i see 4 different articles about MS praising scorpio. it is a great console and all but it's getting on my and probably others nerves.

sammarshall1022763d ago (Edited 2763d ago )

Why would hearing about great new tech in the console space bother you?

zivtheawesome2763d ago

because that is the only thing they talk about for 3 months and drives me nuts to see the same thing again and again

bleedsoe9mm2763d ago

@zivtheawesome your in for a long year because as soon as things quiet down they are going to be letting stuff out and drips and drabs to keep the media wanting more

christocolus2763d ago

No one is forcing you to click on the articles/drop your comments. you know you can just ignore them...right?

ShottyatLaw2763d ago

It's just a handful of interviews that are subsequently chopped up and then spread across multiple sites. Welcome to games media in 2016.

TheCommentator2763d ago

Thank you, it's N4G approving all of these that spams the site.

danny8182763d ago

Phil was interviewed and opened up about it. Naturally journalist report it. Chill out. You forgot to take your nap today?!

slate912763d ago

Like shottyatlaw said, its the media, not microsoft spamming. Breathe, countdown from 10, think, and use common sense for a second.

BlackTar1872763d ago

Microsoft puts billions of dollars into media coverage. I bet don't Sony does too just less. Let's stop pretending some of these things aren't tied together

4Sh0w2763d ago (Edited 2763d ago )

Funny how I just avoid news that gets on my nerves....

Stuff like Tube simulators, 95% of indies, anything pokemon, minecraft, any VR devices don't interest me one bit. I can't even say they "get on my nerves" 'cause I see the headline and avoid them like the plague= headache free....then amazingly you'll find me in news threads like FH3, Gears, Scorpio, mostly Xbox news and occasionally ps4/PS4Pro news I actually like discussing.= I know, I know I'm crazy, huh?

Lennoxb632763d ago

Go to a PlayStation article then.

rainslacker2762d ago (Edited 2762d ago )

3 out of 4 of those articles are from a single interview, spread out across multiple articles, to gain more hits. Most of the articles on a daily basis are actually rehashes of the same article from the day before, using the same source. And most of those articles are from some innocuous tweet which was a response to someone asking a question.

I don't fault MS for talking about these things, and while I often criticize them for talking too much, the fact remains is that most of this is not meant as ways to keep talking about it to the point of being annoying, and the fallout on here with numerous articles actually comes from the N4G policies not being followed as well as they should be for duplicates.

That being said, anything Penello says is mostly worthless. He's shown time and again he is clueless on what he's talking about in terms of technology, and in this case, I don't even think he understands what he's saying. Those tools aren't out in the devs hands now, unless they are just the X1 tools. At least not the kinds of implications he's talking about that they're getting from the tools. Having scaling tech is something they've had with the introduction of DX12, and isn't even Scorpio specific. They don't even have finalized specs for Scorpio, so making the tools available for it is pointless beyond saying a bare minimum of what the devs can expect, and make their builds with accordingly. The basic DX12 tools are capable of this, they don't need something special for Scorpio.

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60°

Chatting Shadows of the Damned: Hella Remastered with Suda51

CGM Writes: While we were over at PAX East, we were able to sit down with Goichi Suda (Suda51) and talk about the upcoming remaster of Shadows of the Damned

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60°

Sega Franchises That Deserve a Comeback

We explore the Sega classics that are ripe for revival! From Panzer Dragoon Saga to Virtua Fighter, discover why these legendary games deserve a comeback on next-gen consoles. Dive into a nostalgic journey and see which Sega titles are set to captivate a new generation of gamers in 2024.

Read Full Story >>
finalboss.io
ZeekQuattro4d ago (Edited 4d ago )

Turned based Phantasy Star and Shinning Force remain at the top of my list of Sega IPs that need to return. At the very least I'd take a Shining Force collection that has 1,2,3, CD and the Game Gear entries.

FinalBoss4d ago

I was hesitant to put these two on. I've personally played more PSO than the RPG version. And shame on me, I don't remember much about Shining Force to talk about it properly.

That said, so many Sega licences deserve their place in this list.

jznrpg1d 23h ago

A new Phantasy Star in the numbered series would be amazing. Shining Force too. But I’d settle on some collections as that’s probably the best we will get

anast4d ago

I don't trust Sega to do a proper comeback. The games will be just remastered and/or monetized to death.

gold_drake3d ago

shining force.

but indont see that happening unfortunately.

390°

Former Blizzard President Suggests Players Should Have Option to Tip Developers

Former Blizzard president Mike Ybarra recently suggested an interesting concept that has sparked a debate among gamers - the idea of being able to tip developers after completing a game.

LG_Fox_Brazil10d ago

If I had a 100% way to be sure that this money would go to a fund or a reserve dedicated only to the guys who develop the games, be them designers, artists, programmers and so on, I could think about it.

But we all know that this 'tip' would only end up in a publisher's CEO pocket to buy a new yacht, so, no, I ain't tipping anyone anytime soon on this industry

neutralgamer19929d ago

Exactly these companies were raising money for good causes and gamers were donation and come to find out they are keeping a good chunk of be pie

PapaBop9d ago

Yeah tip your developer, 5% proceeds go to developer, 95% to the publisher or whoever. Isn't tipping for staff not making minimum wage? How about they just pay their developers properly and like you know, give them fair bonuses? Too much to ask from Blizzard these days, Kotick saw to that and is now laughing all the way to the bank.

MrDead9d ago (Edited 9d ago )

It's the t**ts at the top looking at ways to cut devs wages and get the players to tip them like waiting staff, and I'll guarantee a percentage is skimmed and kept by Activision Blizzard. This is 100% for shareholder and CEO playouts.

Popsicle9d ago (Edited 9d ago )

I have to agree with this. On the surface tipping devs sounds like a great idea, but in the end it leads to pay cuts and subsidization of pay. Tips then become an expectation or the devs “can’t make a living.” Lastly, especially in the US, tip culture has gotten out of control, and it serves as an excuse not to properly pay employees. Sounds good but doesn’t end well.

drizzom8d ago

@ Popsicle

I think your right on the nose with how much tipping has become rampant. Instead of it being a relationship directly between the customer and the developer or employee, it now has a middle man ingrained in the system. DoorDash is one example. It ends up becoming a metric where the company can measure 'just how much more money you are willing to part with' before raising the price on the main product.

1Victor9d ago

Uh so they’re trying triple dip or more we buy the game that they’re already withholding/cutting content for dlc we was told that season pass would help the developers thrive we felt for it.
Now on top of all that plus their sales bonus they want tips enough is enough whatever happens to you create/built a good game get a bonus for sales milestones you care about your game and community we reward you with more sales not for doing 3/4 of a game then save the other 1/4 for dlc and passes after

raWfodog9d ago

The 'tip' is me buying your game in the first place.

S2Killinit9d ago

Very well said. If it was possible to send the money to either the developer or some organization for the betterment of gaming, sure. But we all know that will not be the case.

Rynxie9d ago (Edited 9d ago )

No, it would go to those on the top. They will still fire developers, have a bunch of microtransactions, raise prices of games and so on.

+ Show (4) more repliesLast reply 8d ago
H910d ago

So they eventually don't pay their workers and depend on our tips to pay them like the case with waiters!

Deeeeznuuuts9d ago

That kind of practice is only normal in the states, as far as I know anyway, what a backwards system

H99d ago

No it's as well in a every country that wants to amercanize

bloop9d ago

Ireland is literally the first stop across the pond and we don't have a tipping culture. The only establishments here that would expect a tip are the tourist haunts that Americans visit. Other than that, you might tip in a restaurant as a sign of gratitude for great service and waiting staff would be paid a full wage anyway.

Rebel_Scum9d ago

Tipping is not customary iin most countries dude. Get a passport lol.

Jin_Sakai10d ago

Is this a joke? How about the big wigs giving up some of their pay for their hard working developers.

MrBaskerville9d ago

Maybe the CEO could earn his money based on tips.

mastershredder10d ago

good god. The devs are not baristas dude. Total 1% ideals. Fing Chadosaurus.

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