ArsTechnica Hands on with Sony's NGP: the system, the games, the size

ArsTechnica: "The past three weeks have been the longest weeks of my life with the PlayStation. I really appreciate the support you have given us," Shuhei Yoshida, the head of Sony Computer Entertainment's worldwide studios, told the press gathered at a preview event in Los Angeles. He was talking about the PlayStation Network problems, but we weren't there for another apology. We were there to play the NGP.

And that's what we did. After Yoshida's short speech playing up the social aspects of the system and the beauty of the hardware, we were set loose on a variety of developer systems to play through the system's launch games. While PR cautioned that the debug kits we were playing would have some superficial differences from the hardware you'll buy in the store, the time we spent gave us a good idea of what to expect from the system and its design.

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